![]() Several historical events and some characters had narrative design passes. This way, we will be one step closer to displaying the whole unfinished vision of the project versus what we have in the experience we are building now. Additionally, we have begun greyboxing a new area. Still, there are a lot of steps, like quest logic and game design elements to be implemented and layered on the content in the next two months to realise the entire vertical slice goals. ![]() Some characters and quests show great potential for exciting expression and choice. There has been solid progress on the first few character introductions. This gave us a lot of freedom but also pushed us to increase the visual quality of all perspectives of our vertical slice location. Our recent camera system experimentation and iterations have paid off in the usability of smaller environments from different angles. This project has many new challenges that we want to address early enough in the vertical slice to prove the executability of production. We have begun writing our first dialogues and reviewing the implementations to improve the narrative flow. Welcome to the monthly broadcast for September.Īs we close off the last of summer, our development of the vertical slice of the new project is kicking off. The discount will run until the 21st of this month. For this reason, Suzerain is currently -60% off on Steam for the very first time! Let your friends and family who haven't played the game know. Overall, we are full steam ahead with Project Toras work and are excited about the steps ahead in 2023.įinally, we celebrated the 2nd year anniversary of Suzerain on December 4th. ![]() The first few painted art pieces have also been worked on. Multiple new music tracks and sounds were added to the project that we are pleased about. We are looking to create a prototype of it soon. Additionally, a new experimental feature for Project Toras has entered the concept and design phase. Currently, we are developing our designed new storylines with more nuanced content. We have detailed several lore elements where the detail was missing and have consolidated the story setup and focus. A few massive diagrams were completed to outline narrative design elements for internal and external affairs. Project Toras, meanwhile, went through significant iterations in the narrative design and story work. ![]() Plenty of advancements were made in the 3D pipelines with asset creation and with new visualization work, increasing the visual quality of the scene. A 3D optimization pass was made to improve the frame rates on lower-end devices. A significant data structure update has been completed, with data conversions and setup renewals remaining on Articy and Unity. Efforts also went into assessing where we can make the most impact with additions to the game. We have also addressed the sections where overall communication regarding the experience was missing, and have acted to develop new elements to immerse and inform our players. Significant progress has been made on the UI and UX front of Project Amendment, with multiple improvements in how the players experience the game. We are happy to have deployed an app on iOS and Google devices for the first time in our company's history and with success. A significant effort went into ensuring the last release check on our mobile version to alleviate the most critical bugs and analyze the remaining issues to address post-launch to avoid jeopardizing overall stability at launch. The development has been intensifying across the finish line of 2022 as we advance on several aspects of our products. To wrap up, here is an update on what the team has been working on.
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